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Hands-On Java Deep Learning for Computer Vision

You're reading from   Hands-On Java Deep Learning for Computer Vision Implement machine learning and neural network methodologies to perform computer vision-related tasks

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789613964
Length 260 pages
Edition 1st Edition
Languages
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Author (1):
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Klevis Ramo Klevis Ramo
Author Profile Icon Klevis Ramo
Klevis Ramo
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Table of Contents (8) Chapters Close

Preface 1. Introduction to Computer Vision and Training Neural Networks 2. Convolutional Neural Network Architectures FREE CHAPTER 3. Transfer Learning and Deep CNN Architectures 4. Real-Time Object Detection 5. Creating Art with Neural Style Transfer 6. Face Recognition 7. Other Books You May Enjoy

Building an animal image classification – using transfer learning and VGG-16 architecture

In this section, we're going to build a cat-and-dog recognizer Java application using the VGG-16 architecture and transfer learning. Let's revisit the VGG-16 architecture (explained previously in the Working with classical networks section).

The VGG-16 architecture is quite uniform; we have only one 3 x 3 same convolution, which leaves the first 2 dimensions untouched and increases the number of channels in the third dimension, and also increases the max pooling 2 x 2 stride two, which, in turn, decreases the first 2 dimensions by dividing it by 2, thereby leaving the third dimension untouched. The idea with many convolution architectures is eventually to shrink these two-dimensions and increase the number of channels; if we look at the output of these convolution layers...

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