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Hands-On GUI Application Development in Go

You're reading from   Hands-On GUI Application Development in Go Build responsive, cross-platform, graphical applications with the Go programming language

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789138412
Length 450 pages
Edition 1st Edition
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Toc

Table of Contents (24) Chapters Close

Preface 1. Section 1: Graphical User Interface Development FREE CHAPTER
2. The Benefits of Native Graphical Applications 3. Graphical User Interface Challenges 4. Go to the Rescue! 5. Section 2: Toolkits Using Existing Widgets
6. Walk - Building Graphical Windows Applications 7. andlabs UI - Cross-platform Native UIs 8. Go-GTK - Multiple Platforms with GTK 9. Go-Qt - Multiple Platforms with Qt 10. Section 3: Modern Graphical Toolkits
11. Shiny - Experimental Go GUI API 12. nk - Nuklear for Go 13. Fyne - Material Design-Based GUI 14. Section 4: Growing and Distributing Your Application
15. Navigation and Multiple Windows 16. Concurrency, Networking, and Cloud Services 17. Best Practices in Go GUI Development 18. Distributing Your Application 19. Installation Details 20. Cross Compiler Setup 21. Comparison of GUI Toolkits
22. Connecting GoMail to a Real Email Server 23. Other Books You May Enjoy

Graphical User Interface Challenges

In the previous chapter, we explored the history of graphical user interfaces, looking at how they evolved and why they can provide a better user experience than contemporary alternatives. Unfortunately, despite all the benefits of graphical applications for end users, they can pose many challenges to the team designing and building them. In this chapter, we look at the sorts of issues that a team may face at various stages of creating an average-complexity graphical application.

This chapter will cover the following topics:

  • Choosing a look and feel to match the operating system or product brand
  • Different approaches to application layout and multiple windows
  • The challenges of concurrency and cloud service integration
  • Overheads introduced when developing a graphical application for multiple platforms
...
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