In the previous chapter, we deeply reviewed every player character component in detail, in order to learn how we can use them to alter the gameplay.
In this chapter, we will extend the gameplay by adding more interactable objects to our levels, making it more complex, and even creating some new objects using Game Kit prefabs as a base.
We will be giving life to the world around the player. This means that our player will be able to collide with the world via the new objects that we will create. Both 2D and 3D items will be explored and created, a process that will result in our first creations in the game.
The following topics will be covered in this chapter:
- Interactable objects
- Creating new objects
- Rigidbody—the physics component