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Hands-On Design Patterns with Kotlin

You're reading from   Hands-On Design Patterns with Kotlin Build scalable applications using traditional, reactive, and concurrent design patterns in Kotlin

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788998017
Length 310 pages
Edition 1st Edition
Languages
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Author (1):
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Alexey Soshin Alexey Soshin
Author Profile Icon Alexey Soshin
Alexey Soshin
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Table of Contents (13) Chapters Close

Preface 1. Getting Started with Kotlin FREE CHAPTER 2. Working with Creational Patterns 3. Understanding Structural Patterns 4. Getting Familiar with Behavioral Patterns 5. Functional Programming 6. Streaming Your Data 7. Staying Reactive 8. Threads and Coroutines 9. Designed for Concurrency 10. Idioms and Anti-Patterns 11. Reactive Microservices with Kotlin 12. Other Books You May Enjoy

Bridge

Unlike some other design patterns we've met, Bridge is less about a smart way to compose objects, and more about guidelines on how not to abuse inheritance. The way it works is actually very simple.

Let's go back to the strategy game we're building. We have an interface for all our infantry units:

interface Infantry {
fun move(x: Long, y: Long)

fun attack(x: Long, y: Long)
}

We have the concrete implementations:

open class Rifleman : Infantry {
override fun attack(x: Long, y: Long) {
// Shoot
}

override fun move(x: Long, y: Long) {
// Move at its own pace
}
}

open class Grenadier : Infantry {
override fun attack(x: Long, y: Long) {
// Throw grenades
}

override fun move(x: Long, y: Long) {
// Moves slowly, grenades are heavy
}
}

What if we want to have the ability to upgrade our units?

Upgraded units should...

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