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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism 2. Class and Function Templates FREE CHAPTER 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

The Template Method Pattern and the Non-Virtual Idiom

The Template Method is one of the classic Gang of Four design patterns, or, more formally, one of the 24 patterns described in the book Design Patterns – Elements of Reusable Object-Oriented Software by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. It is a behavioral design pattern, meaning that it describes a way for communicating between different objects. As an object-oriented language, C++, of course, fully supports the Template Method pattern. There are some implementation details that are specific or unique to C++ that this chapter will elucidate.

The following topics will be covered in this chapter:

  • What is the Template Method pattern, and what problems does it solve?
  • What is the non-virtual interface?
  • Should you make virtual functions public, private, or protected by default?
  • Should you always...
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