Conventions used
There are a number of text conventions used throughout this book.
Code in text
: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: “With Godot 4, you have an additional option: importing .blend
files directly into your Godot project.”
A block of code is set as follows:
shader_type canvas_item; void fragment() { // Place fragment code here. }
Bold: Indicates a new term, an important word, or words that you see onscreen. For instance, words in menus or dialog boxes appear in bold. Here is an example: “The first property is Shader, where you can choose New Shader. When you do, a Create Shader panel appears.”
Tips or important notes
Appear like this.