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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Overview of the Godot UI

Like most game engines, Godot has a unified development environment. This means that you use the same interface to work on all of the aspects of your game – code, visuals, audio, and so on. This section is an introduction to the interface and its parts. Take note of the terminology used here; it will be used throughout this book when referring to actions you’ll take in the editor window.

Project Manager

The Project Manager window is the first window you’ll see when you open Godot:

Figure 1.3: Project Manager

Figure 1.3: Project Manager

Opening Godot for the first time

The first time you open Godot, you won’t have any projects yet. You’ll see a pop-up window asking if you want to explore official example projects in the Asset Library. Select Cancel, and you’ll see the Project Manager as it appears in the preceding screenshot.

In this window, you can see a list of your existing Godot projects. You can choose...

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