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Go Design Patterns

You're reading from   Go Design Patterns Best practices in software development and CSP

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786466204
Length 402 pages
Edition 1st Edition
Languages
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Author (1):
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Mario Castro Contreras Mario Castro Contreras
Author Profile Icon Mario Castro Contreras
Mario Castro Contreras
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Table of Contents (11) Chapters Close

Preface 1. Ready... Steady... Go! FREE CHAPTER 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns 8. Introduction to Gos Concurrency 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

Interpreter design pattern


Now we are going to dig into a quite complex pattern. The Interpreter pattern is, in fact, widely used to solve business cases where it's useful to have a language to perform common operations. Let's see what we mean by language.

Description

The most famous interpreter we can talk about is probably SQL. It's defined as a special-purpose programming language for managing data held in relational databases. SQL is quite complex and big but, all in all, is a set of words and operators that allow us to perform operations such as insert, select, or delete.

Another typical example is musical notation. It's a language itself and the interpreter is the musician who knows the connection between a note and its representation on the instrument they are playing.

In computer science, it can be useful to design a small language for a variety of reasons: repetitive tasks, higher-level languages for non-developers, or Interface Definition Languages (IDL) such as Protocol buffers or...

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