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Go Design Patterns

You're reading from   Go Design Patterns Best practices in software development and CSP

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786466204
Length 402 pages
Edition 1st Edition
Languages
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Author (1):
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Mario Castro Contreras Mario Castro Contreras
Author Profile Icon Mario Castro Contreras
Mario Castro Contreras
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Toc

Table of Contents (11) Chapters Close

Preface 1. Ready... Steady... Go! FREE CHAPTER 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns 8. Introduction to Gos Concurrency 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

Composite design pattern


The Composite design pattern favors composition (commonly defined as a has a relationship) over inheritance (an is a relationship). The composition over inheritance approach has been a source of discussions among engineers since the nineties. We will learn how to create object structures by using a has a approach. All in all, Go doesn't have inheritance because it doesn't need it!

Description

In the Composite design pattern, you will create hierarchies and trees of objects. Objects have different objects with their own fields and methods inside them. This approach is very powerful and solves many problems of inheritance and multiple inheritances. For example, a typical inheritance problem is when you have an entity that inherits from two completely different classes, which have absolutely no relationship between them. Imagine an athlete who trains, and who is a swimmer who swims:

  • The Athlete class has a Train() method

  • The Swimmer class has a Swim() method

The Swimmer...

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