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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Implementing Our Player Character

In Chapter 6, Creating and Importing 3D Objects for Our Game, we worked on our game environment and added several assets to our game project. We added and planted our cherry trees and prepared six areas for our cucumber patches. We also learned how to import assets from the Unity Asset Store, as well as from third-party sources. 

In this chapter, we will incorporate our game's player character, the Cucumber Man. We will import the character, review the controls, examine the animations, and make the necessary configuration changes to fully use our character in the game. By the end of the chapter, you will be able to start testing the game in game-mode.

We will look at the following topics in this chapter:

  • Working with Unity's standard asset package
  • Importing the game character
  • Configuring the player controller
  • Fine-tuning our...
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