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Gamification with Unity 5.x

You're reading from   Gamification with Unity 5.x Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Length 328 pages
Edition 1st Edition
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Author (1):
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Lauren S. Ferro Lauren S. Ferro
Author Profile Icon Lauren S. Ferro
Lauren S. Ferro
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Table of Contents (11) Chapters Close

Preface 1. The Anatomy of Games 2. Who or What Am I? Understanding the Player FREE CHAPTER 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Connecting our application to a database

In this section, we will explore the different options we have to connect our application to a database. Of course, we are going to see numerous options, but, for sure, this is a good start, especially for those who have never connected an application to a database before.

Why are databases important for playtesting?

First of all, we need to understand why databases are important for playtesting. As we have seen in the previous sections, playtesting is mainly about collecting data from the players/users and using this data to improve our game. However, this data must to be stored somewhere, and that's why a database becomes handy.

In fact, we can store data locally, but this would limit the playtesting to only being in-studio, whereas having a database where our application can send data allows us to distribute beta or alpha versions among playtesters.

Services for databases

Once we have decided to use a database for our application, we have two...

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