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Gamification with Moodle

You're reading from   Gamification with Moodle Use game elements in Moodle courses to build learner resilience and motivation

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781782173076
Length 134 pages
Edition 1st Edition
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Author (1):
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Natalie Denmeade Natalie Denmeade
Author Profile Icon Natalie Denmeade
Natalie Denmeade
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Table of Contents (11) Chapters Close

Preface 1. Setting Up Gamification in a Moodle Course 2. Communication and Collaboration (Labels and Forums) FREE CHAPTER 3. Challenges for Learners (Self-Assessment and Choice) 4. Passing the Gateway (Conditional Activities) 5. Feedback on Progress (Marking Guides and Scales) 6. Mastery Achieved (Badges and Motivation) 7. Leveling Up (Rubrics) 8. Completing the Quest (Reporting Activities) 9. Super-boost Gamification with Social Elements (Groups) Index

Assessing progress


So far, the course design has not used any formal online assessment. We have encouraged peer interaction and peer-assessment of the avatar in a forum. We set up self-assessment through a choice activity. We set up a Moodle assignment with nothing to upload, which the teacher can use to enter scores for participation in offline activities.

The reasoning behind the design was to welcome people to this new course through an onboarding process. We have provided opportunities to build connections with other people in the course and build up their feeling of competence. They could use activities in a low-risk setting to build their confidence in using Moodle. In your course, you would do more of this, but this simplified demonstration shows that people are more likely to use Moodle activities if you set up a low-risk non-assessable mini version as a tutorial. If people can imagine an event, it reduces the anxiety and they are more likely to take a risk.

With this foundation in...

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