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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Qt meta-objects

Most of the special functionality that Qt offers revolves around the QObject class and the meta-object paradigm that we will take a closer look at now. The paradigm says that with every QObject subclass, there is a special object associated that contains information about that class. It allows us to make runtime queries to learn useful things about the class—the class name, superclass, constructors, methods, fields, enumerations, and so on. The meta-object is generated for the class at compile time when three conditions are met:

  • The class is a descendant of QObject
  • It contains a special Q_OBJECT macro in a private section of its definition
  • Code of the class is preprocessed by a special Meta-Object Compiler (moc) tool

We can comply to the first two conditions ourselves by writing proper code for the class just like Qt Creator does when we create a class derived from QObject. The last condition is met automatically when you use a tool chain that comes with Qt (and Qt Creator...

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