Quick game programming
Here, we will go through the process of creating a platform game using Qt Quick. It will be a game similar to Benjamin the Elephant from Chapter 6, Graphics View. The player will control a character that will be walking through the landscape and collecting coins. The coins will randomly be appearing in the world. The character can access highly placed coins by jumping. The more the character jumps, the more tired he gets and the slower he begins to move and has to rest to regain speed. To make the game more difficult, at times moving obstacles will be generated. When the character bumps into any of them, he gets more and more tired. When the fatigue exceeds a certain level, the character dies and the game ends.
Throughout this chapter as well as the previous one, we prepared a number of pieces we will be reusing for this game. The layered scene that was arranged when you learned about animations will serve as our game scene. The animated sun is going to represent the...