3Cs (camera, control, and character) is an industry-standard term that is used in the AAA industry in studios such as Ubisoft. It basically states that the core of a player's experience is defined by the balance between the harmonious relationship of the camera, the player character, and the control scheme. If a player feels that the character responds to inputs as expected while the camera seamlessly positions itself at an optimal angle, then the overall experience will be more immersive. Let's look at the 3Cs in detail.
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Argentina
Austria
Belgium
Bulgaria
Chile
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Cyprus
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Finland
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Ireland
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