The primary setting for each level is a futuristic deserted space with four rails that span the horizon. There are metallic light polls and barriers on the side of the railway. The sky is cloudy, and a constant fog obscures the skyline while rainstorms often occur. On the tracks, there are various obstacles and items for the player to avoid or capture. The level design is focused on punishing slow players and rewarding those that go fast and take risks.
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Ukraine
Luxembourg
Estonia
Lithuania
South Korea
Turkey
Switzerland
Colombia
Taiwan
Chile
Norway
Ecuador
Indonesia
New Zealand
Cyprus
Denmark
Finland
Poland
Malta
Czechia
Austria
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Netherlands
Bulgaria
Latvia
South Africa
Malaysia
Japan
Slovakia
Philippines
Mexico
Thailand