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Game Development Patterns with Godot 4

You're reading from   Game Development Patterns with Godot 4 Create resilient game systems using industry-standard solutions in Godot

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Product type Paperback
Published in Jan 2025
Publisher Packt
ISBN-13 9781835880289
Length 304 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Object-Oriented Design Principles
2. Chapter 1: Understanding Object-Oriented Design FREE CHAPTER 3. Chapter 2: Learning the Four Fundamental Pillars 4. Chapter 3: Creating SOLID Design Solutions 5. Chapter 4: Favoring Composition Over Inheritance 6. Part 2: Basic Design Patterns
7. Chapter 5: Maintaining Global States with the Singleton Pattern 8. Chapter 6: Decoupling Objects with the Observer Pattern 9. Chapter 7: Spawning Game Objects with the Factory Pattern 10. Chapter 8: Changing Object Behavior with the State Pattern 11. Chapter 9: Designing Actors with the Command Pattern 12. Part 3: Advanced Design Patterns
13. Chapter 10: Implementing AI with the Strategy Pattern 14. Chapter 11: Creating a Power-Up System with the Decorator Pattern 15. Chapter 12: Cross-Fading Transitions with the Service Locator Pattern 16. Chapter 13: Improving Game Feel with the Event Queue Pattern 17. Index 18. Other Books You May Enjoy

Summary

In this chapter, we learned how to implement AI behaviors using the Strategy pattern, which is one of the simplest yet most versatile design patterns. The Strategy pattern allows us to encapsulate algorithms within individual classes, making them interchangeable and enabling dynamic behavior changes at runtime. By decoupling the algorithms from the classes that use them, this pattern offers flexibility and scalability, allowing us to extend and modify behavior without altering the underlying code base. This approach aligns with the principle of composition over inheritance, making it a fundamental tool for building scalable and maintainable game architecture.

We applied the Strategy pattern to enhance the AI of the Bumping Pig enemy in our game, enabling it to attack, fire, pick up, and throw objects based on the current strategy. By doing so, we created a modular and flexible system that allows the AI to adapt its behavior depending on the game’s context. The Strategy...

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