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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Summary

This chapter has dug deep into the world of audio mixology with the introduction of the Audio Mixer. We started with a basic introduction to the Audio Mixer, and how to set up mixers and groups. From there, we went on to introduce a few simple effects for equalizing frequencies and shaping our audio output. After that, we took a deeper look into mixers and groups and the Master group. This introduced us to other signal routing concepts with the Send and Receive effect, which introduced us to some more complex delay effects such as Reverb and Echo that worked best in a return group. We then spent more time reviewing all the effects the Audio Mixer supports and explored a couple examples with those effects. Finally, we focused our attention on the very useful Duck Volume effect.

In the next chapter, we will devote more time exploring further capabilities of the Audio Mixer...

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