Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

Arrow left icon
Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Learning about buttons

In this section, we will learn about various kinds of buttons and their capabilities. Buttons are, of course, a vital part of any application out there on the internet. They represent one of the most elementary and effective ways of interacting with the user.

Even though the concept of a button may sound elementary (something I can click/tap on in order to execute a piece of code), a lot of functionalities have been built around this aspect. Buttons can have (or not) visible text, hints, or images, they can be customized to have a specific color (or tint), they can have a state (pressed, active, focused, hovering, and so on), and they can be very different in terms of shape and visual representation.

TButton is the component that implements the standard button in FMX. It inherits from TCustomButton, which in turn inherits from TPresentedTextControl and implements the IGlyph interface. Basically, this means a button is also a TPresentedControl, so it actually...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime