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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - adding a trigger to Flow Graph and outputting its status


We are going to add a trigger directly in front of the SpawnPoint entity in our level. We know where our player is starting from, and so we can add this trigger in front of the SpawnPoint entity so that our player will always have to enter it:

  1. Open the level from the previous example.

    Ensure you have a SpawnPoint added, and a Flow Graph on the SpawnPoint entity to force the player to spawn at its location.

  2. Place a Proximity Trigger entity into the level from the Entity | Triggers section of the RollupBar tab.

  3. Align the Proximity Trigger entity so that the bottom is level with the terrain, and move the trigger slightly in front of the SpawnPoint entity placed earlier.

    Note

    Remember to use the shortcut Shift + Space bar to display the trigger helpers, which will show you the bounding area that is being monitored.

  4. Ensuring that you can see the trigger bounds, let's now set the dimensions of the trigger. Set the dimensions in...

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