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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Profiling performance in the Sandbox


CryENGINE has a huge variety of different built-in debugging and profiling tools. As you will soon find out, some of them are very specific to a certain subsystem and only useful for advanced users of the technology.

Others tools, however, are very useful for most engine users in their regular daily workflow. This recipe lists the profiling console variables and commands that each programmer, artist, and level designer working with CryENGINE should know.

Getting ready

To demonstrate the uses of the profiling tools it is not imperative that you have any particular level open; however, to see real data you should have opened a populated level.

How to do it...

The proverbial first line of defense for developers in profiling and reading performance in the Sandbox is the display info console command. It is on by default in the Sandbox.

Notice that you can enable and disable displaying the debug information through typing r_displayinfo 0 or 1 into the console.

This...

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