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Cross-Platform Development with Qt 6 and Modern C++

You're reading from   Cross-Platform Development with Qt 6 and Modern C++ Design and build applications with modern graphical user interfaces without worrying about platform dependency

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Product type Paperback
Published in Jun 2021
Publisher Packt
ISBN-13 9781800204584
Length 442 pages
Edition 1st Edition
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Table of Contents (17) Chapters Close

Preface 1. Section 1: The Basics
2. Chapter 1: Introduction to Qt 6 FREE CHAPTER 3. Chapter 2: Introduction to Qt Creator 4. Chapter 3: GUI Design Using Qt Widgets 5. Chapter 4: Qt Quick and QML 6. Section 2: Cross-Platform Development
7. Chapter 5: Cross-Platform Development 8. Section 3: Advanced Programming, Debugging, and Deployment
9. Chapter 6: Signals and Slots 10. Chapter 7: Model View Programming 11. Chapter 8: Graphics and Animations 12. Chapter 9: Testing and Debugging 13. Chapter 10: Deploying Qt Applications 14. Chapter 11: Internationalization 15. Chapter 12: Performance Considerations 16. Other Books You May Enjoy

Graphics in Qt Quick

Qt Quick is designed to take advantage of hardware-accelerated rendering. It will be built by default on the low-level graphics API that is most appropriate for the target platform. On Windows, for example, it will default to Direct3D, whereas on macOS, it will default to Metal. For rendering, Qt Quick applications make use of a scene graph. The scene graph renderer can make more efficient graphics calls, which improves performance. The scene graph has an accessible API that allows you to create complex but fast graphics. The Qt Quick 2D Renderer can also be used to render Qt Quick. This raster paint engine allows Qt Quick applications to be rendered on platforms that do not support OpenGL.

Qt uses the most appropriate graphics API on the target platform by default. However, it is possible to configure Qt's rendering path to use a specific API. In many cases, selecting a specific API improves performance and allows developers to deploy on platforms that...

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