Chapter 6. JRPG – Second to Last Fantasy
This chapter will take us through the development of a basic, yet functional mobile game. The game will allow us to control a hero shown from the top-down perspective that will roam around a map which is bigger than the screen itself (similar to a Japanese RPG). Simply put, when the hero reaches the edge of the screen, the map will scroll on the screen in order to allow the whole game world to be explored.
By the end of this chapter, we will have a barebones game and will have covered the following concepts:
- Incorporating a game engine into our project
- Creating the game's world using a map editor
- Working with graphics, sprites, and animations
- Loading game assets into a game
- Interacting with the game using touch events