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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Toc

Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — blast the robots away


Our SentryBot enemies get hurt by grenades, but let's have them pushed away from the explosion as well. In this section, we'll perform a simple position comparison to move them in the right direction, and then use our existing collision events to push them out of whatever objects they may end up stuck in.

  1. 1. In the event where we damage the SentryBot from a collision with the GrenadeExplosion object, add a sub-event to check if SentryBot.X is Lower than the value of GrenadeExplosion.X

  2. 2. Give this sub-event the SentryBot action Move at angle to move 80 pixels at 180 degrees.

  3. 3. Finally, create another sub-event for when the opposite case occurs, and move the SentryBot by 80 pixels at 0 degrees. The event should match the following screenshot:

What just happened?

To finish off our game, we used a simple set of events to move the SentryBot to the left or right of the explosion, as we had already put events in place to move the object out of the ground...

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