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Cocos2d-x cookbook

You're reading from   Cocos2d-x cookbook Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781783284757
Length 254 pages
Edition 1st Edition
Languages
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Author (1):
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Akihiro Matsuura Akihiro Matsuura
Author Profile Icon Akihiro Matsuura
Akihiro Matsuura
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with Cocos2d-x FREE CHAPTER 2. Creating Sprites 3. Working with Labels 4. Building Scenes and Layers 5. Creating GUIs 6. Playing Sounds 7. Working with Resource Files 8. Working with Hardware 9. Controlling Physics 10. Improving Games with Extra Features 11. Taking Advantages Index

Creating checkboxes


In this recipe, we will create a checkbox. In Cocos2d-x version 2, a checkbox was created by using the MenuItemToggle class. However, doing so was quite cumbersome. In Cocos2d-x version 3, we can create a checkbox by using the Checkbox class that can be used in Cocos Studio.

Getting ready

So let's prepare the images of the checkbox before you start. Here, we have prepared the images of the required minimum On and Off status. Please add these images to the Resouces/res folder.

The Off status image will look something like this:

The On status image will look something like this:

How to do it...

Let's create a checkbox by using the Checkbox class. First, you will generate a checkbox instance by using the check_box_normal.png image and the check_box_active.png image. You will also specify the callback function as a lambda expression by using the addEventListener method when the checkbox status is changed. Create the checkbox by using the following code:

auto size = Director::getInstance...
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