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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Time for action – adding the image files


First, we download the resources for this project, and then we add them in Xcode.

  1. Go to this book's Support page (www.packtpub.com/support) and download the 4198_03_RESOURCES.zip file. Inside it, you should find three folders called hd, sd, and fonts.

  2. Go to your Project folder, the actual folder in your system. Drag the three folders to the Resources folder inside your project.

  3. Go back to Xcode. Select the Resources folder in your project navigation panel. Then go to File | Add Files to AirHockey.

  4. In the File window, navigate to the Resources folder and select the sd, hd, and fonts folders.

  5. This is very important: make sure Create folder references for any added folders is selected. Also make sure you selected AirHockey as the target. It wouldn't hurt to make sure Copy items to destination... is also selected.

  6. Click on Add.

What just happened?

You added the necessary image files for your Air Hockey game. These come in two versions: one for retina displays...

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