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C++ Game Development By Example

You're reading from  C++ Game Development By Example

Product type Book
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Pages 420 pages
Edition 1st Edition
Languages
Author (1):
Siddharth Shekar Siddharth Shekar
Profile icon Siddharth Shekar
Toc

Table of Contents (18) Chapters close

Preface 1. Section 1: Basic Concepts
2. C++ Concepts 3. Mathematics and Graphics Concepts 4. Section 2: SFML 2D Game Development
5. Setting Up Your Game 6. Creating Your Game 7. Finalizing Your Game 8. Section 3: Modern OpenGL 3D Game Development
9. Getting Started with OpenGL 10. Building on the Game Objects 11. Enhancing Your Game with Collision, Loops, and Lighting 12. Section 4: Rendering 3D Objects with Vulkan
13. Getting Started with Vulkan 14. Preparing the Clear Screen 15. Creating Object Resources 16. Drawing Vulkan Objects 17. Other Books You May Enjoy

Adding player animations

The game has now reached its final stages of development. Let's add some animation to the game to make it really come alive. To animate 2D sprites, we need a sprite sheet. We can use other techniques to add 2D animations, such as skeletal animation, but sprite sheet-based 2D animations are faster to make. Hence, we will use sprite sheets to add animations to the main character.

A sprite sheet is an image file; however, instead of just one single image, it contains a collection of images in a sequence so that we can loop them to create the animation. Each image in the sequence is called a frame.

Here is the sprite sheet we are going to be using to animate the player:

Looking from left to right, we can see that each frame is slightly different from the last. The main things that are being animated here are the jet pack of the player character and the...

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