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C++ Game Development By Example

You're reading from  C++ Game Development By Example

Product type Book
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Pages 420 pages
Edition 1st Edition
Languages
Author (1):
Siddharth Shekar Siddharth Shekar
Profile icon Siddharth Shekar
Toc

Table of Contents (18) Chapters close

Preface 1. Section 1: Basic Concepts
2. C++ Concepts 3. Mathematics and Graphics Concepts 4. Section 2: SFML 2D Game Development
5. Setting Up Your Game 6. Creating Your Game 7. Finalizing Your Game 8. Section 3: Modern OpenGL 3D Game Development
9. Getting Started with OpenGL 10. Building on the Game Objects 11. Enhancing Your Game with Collision, Loops, and Lighting 12. Section 4: Rendering 3D Objects with Vulkan
13. Getting Started with Vulkan 14. Preparing the Clear Screen 15. Creating Object Resources 16. Drawing Vulkan Objects 17. Other Books You May Enjoy

Adding enemies

In the main.cpp class, include the Enemy header file. Since we want more than one enemy instance, we need to add a vector called enemies and then add all the newly-created enemies to it.

In the context of the following code, the vector phrase has absolutely nothing to do with math, but rather with a list of objects. In fact, it is like an array in which we can store multiple objects. Vectors are used instead of an array because vectors are dynamic in nature, so it makes it easier to add and remove objects from the list (unlike an array, which, by comparison, is a static list). Let's get started:

  1. We need to include <vector> in the main.cpp file, as follows:
#include "SFML-2.5.1\include\SFML\Graphics.hpp" 
#include <vector> 
 
#include "Hero.h" 
#include "Enemy.h" 
  1. Next, add a new variable called enemies of the vector...
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