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C++ Game Development By Example

You're reading from  C++ Game Development By Example

Product type Book
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Pages 420 pages
Edition 1st Edition
Languages
Author (1):
Siddharth Shekar Siddharth Shekar
Profile icon Siddharth Shekar
Toc

Table of Contents (18) Chapters close

Preface 1. Section 1: Basic Concepts
2. C++ Concepts 3. Mathematics and Graphics Concepts 4. Section 2: SFML 2D Game Development
5. Setting Up Your Game 6. Creating Your Game 7. Finalizing Your Game 8. Section 3: Modern OpenGL 3D Game Development
9. Getting Started with OpenGL 10. Building on the Game Objects 11. Enhancing Your Game with Collision, Loops, and Lighting 12. Section 4: Rendering 3D Objects with Vulkan
13. Getting Started with Vulkan 14. Preparing the Clear Screen 15. Creating Object Resources 16. Drawing Vulkan Objects 17. Other Books You May Enjoy

Vectors

A vector is a quantity that has a magnitude and a direction. Examples of quantities that have a magnitude and direction are displacement, velocity, acceleration, and force. With displacement, you can specify the direction as well as the net distance that the object has moved by.

The difference between speed and velocity is that speed only specifies the speed that an object is moving at, but doesn't establish the direction the object is moving in. However, velocity specifies the magnitude, which includes speed and direction. Similar to velocity, we have acceleration. A form of acceleration is gravity, and we know that this always acts downward and is always approximately 9.81 m/s2 – well, at least on Earth. It is 1/6th of this on the moon.

An example of force is weight. Weight also acts downward and is calculated as mass multiplied by acceleration.

Vectors...

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