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C++ Game Development By Example

You're reading from  C++ Game Development By Example

Product type Book
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Pages 420 pages
Edition 1st Edition
Languages
Author (1):
Siddharth Shekar Siddharth Shekar
Profile icon Siddharth Shekar
Toc

Table of Contents (18) Chapters close

Preface 1. Section 1: Basic Concepts
2. C++ Concepts 3. Mathematics and Graphics Concepts 4. Section 2: SFML 2D Game Development
5. Setting Up Your Game 6. Creating Your Game 7. Finalizing Your Game 8. Section 3: Modern OpenGL 3D Game Development
9. Getting Started with OpenGL 10. Building on the Game Objects 11. Enhancing Your Game with Collision, Loops, and Lighting 12. Section 4: Rendering 3D Objects with Vulkan
13. Getting Started with Vulkan 14. Preparing the Clear Screen 15. Creating Object Resources 16. Drawing Vulkan Objects 17. Other Books You May Enjoy

Summary

So, this is the final summary of this book. In this book, we journeyed from creating a basic game in Simple and Fast Multimedia Library (SFML), which uses OpenGL for rendering, to showing how a rendering API fits into the whole scheme when making a game.

We then created a complete physics-based game from the ground up, using our own mini game engine. Apart from just drawing objects using the high-level OpenGL graphics API, we also added bullet physics to take care of game physics and contact detection between game objects. We also added some text rendering to make the score visible to the player, and we also learned about basic lighting to do lighting calculations for our small scene in order to make the scene a little more interesting.

Finally, we moved on to the Vulkan rendering API, which is a low-level graphics library. In comparison to OpenGL, which we used to make...

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