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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Introduction to Tiled

Tiled is a free, open source, easy-to-use, and flexible level editor that can be downloaded from https://www.mapeditor.org/.

Figure 7.1 – Editing a map with the Tiled map editor

The levels we create with Tiled are known as tile maps. Tile maps are very common in 2D game development as they allow us to create large maps or levels out of fixed-size tiles.

A tile map is like a sprite sheet, which we have used before in Chapter 4, Drawing and Animating Graphics. The data is stored in one large image, and we extract what we need into smaller components.

This is a very performant and memory-efficient way of creating maps larger than the physical screen size. If you were to try and make this with a very large image, the image would need to be loaded into memory, which may cause the game to crash or run very slowly.

Let's look at an example of some graphics from a tile map and how they might be used. The following example...

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