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Blueprints Visual Scripting for Unreal Engine

You're reading from   Blueprints Visual Scripting for Unreal Engine The faster way to build games using UE4 Blueprints

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Product type Paperback
Published in Aug 2019
Publisher Packt
ISBN-13 9781789347067
Length 380 pages
Edition 2nd Edition
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Authors (2):
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Marcos Romero Marcos Romero
Author Profile Icon Marcos Romero
Marcos Romero
Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Blueprint Fundamentals
2. Exploring the Blueprint Editor FREE CHAPTER 3. Programming with Blueprints 4. Actors and the Gameplay Framework 5. Understanding Blueprint Communication 6. Section 2: Developing a Game
7. Object Interaction with Blueprints 8. Enhancing Player Abilities 9. Creating Screen UI Elements 10. Creating Constraints and Gameplay Objectives 11. Section 3: Enhancing the Game
12. Building Smart Enemies with Artificial Intelligence 13. Upgrading the AI Enemies 14. Game States and Applying the Finishing Touches 15. Building and Publishing 16. Section 4: Advanced Blueprints
17. Data Structures and Flow Control 18. Math and Trace Nodes 19. Blueprints Tips 20. Introduction to VR Development 21. Other Books You May Enjoy

Summary

In this chapter, we started off on the path of creating a challenging but balanced game experience by enhancing the capabilities of our AI-driven enemies. We gave our enemies zombie-like behavior by allowing them to wander aimlessly around the Level until noticing the player by sight or sound. We also gave them the ability to charge forward when they noticed the player and launch a melee attack, lowering the player's health. Then, we gave the player the chance to fight back by attacking the enemy, eventually destroying them once the enemy's health is depleted. Finally, we gave new flexibility to our game by setting up a system to create new enemies as the game is being played.

At this point, the core content of our game is nearly complete. You should feel proud of the significant progress you have made! You can take some time to tweak the many variables you have...

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