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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
Languages
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Creating the ice and snow materials


In this recipe we are going to create all the material for an iceberg. Our target is to have snow on the flat surfaces and ice on the slopes, where it is too steep for the snow to stay. Let's get started!

Getting ready

We will create the ice and the snow using a single material, and mix them using a new technique. Select the iceberg mesh and add a new material to it.

How to do it…

We will now see the steps required to create the ice as well as the snow material.

Creating ice

The following are the steps to create ice:

  1. Add Glossy BSDF and Glass BSDF and mix them using a Mix Shader node. Let's put Glossy in the first socket and Glass in the second one.

  2. As input for the color of both the BSDFs, we will use a color Mix node with Color1 as white and Color2 as RGB 0.600, 1.00, 0.760.

  3. As input for the Fac value of the color Mix node, we will use a Voronoi Texture node with the Generated coordinates, Intensity mode, and Scale 100. Invert the color output using an Invert...

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