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Blender 3D Printing by Example

You're reading from   Blender 3D Printing by Example Learn to use Blender's modeling tools for 3D printing by creating 4 projects

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788390545
Length 430 pages
Edition 1st Edition
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Author (1):
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Vicky Somma Vicky Somma
Author Profile Icon Vicky Somma
Vicky Somma
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Table of Contents (16) Chapters Close

Preface 1. Thinking about Design Requirements 2. Using a Background Image and Bezier Curves FREE CHAPTER 3. Converting a Bezier Curve to a Properly Sized 3D Mesh 4. Flattening a Torus and Boolean Union 5. Building a Base with Standard Meshes and a Mirror 6. Cutting Half Circle Holes and Modifier Management 7. Customizing with Text 8. Using Empties to Model the Base of the House 9. Mesh Modeling and Positioning the Details 10. Making Textures with the Array Modifier and Scalable Vector Graphics 11. Applying Textures with Boolean Intersection 12. Making Organic Shapes with the Subdivision Surface Modifier 13. Trial and Error – Topology Edits 14. Coloring Models with Materials and UV Maps 15. Troubleshooting and Repairing Models

Converting a Bezier curve into a mesh

Now that we have finalized the shape of our curve, we want to translate that layout to a format that will be easy to combine with other 3D objects. We want to make our curve into what's called a mesh. As a curve, each segment is defined by two control points and two handles, which makes it easy to define and edit.

That same shape as a mesh is comprised of numerous points (vertices) and line segments (edges):

As a curve, the forehead is defined by two control points and two handles. As a mesh, that is translated to specific vertices.

Viewing the curve in Edit Mode gives you a preview of where the final vertices will be. The arrows that show the direction of the curve also illustrate where the points will be.

You can select how many vertices will ultimately define each curve segment. On the bottom right of your screen is an area known...

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