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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Summary


Well, you learned a lot, how to use a standard three point lighting system and lots of variations on it. You experimented with falloff and got the control you need to highlight the action with light and put the rest into the shadows. You studied camera work, discovering how to use wide-angle, normal, and telephoto lenses. You also created an animation and practiced making modifications and test renders.

In the next chapter you will focus on rendering and compositing. With compositing you'll learn how to use the Video Sequence Editor to edit your animation for best effects. You'll also revisit the Node Editor and learn how to create stereoscopic 3D as well as check out using the new Cycles renderer that doesn't even need lamps.

Let's go!

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