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Artificial Intelligence for Robotics

You're reading from   Artificial Intelligence for Robotics Build intelligent robots using ROS 2, Python, OpenCV, and AI/ML techniques for real-world tasks

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781805129592
Length 344 pages
Edition 2nd Edition
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Author (1):
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Francis X. Govers III Francis X. Govers III
Author Profile Icon Francis X. Govers III
Francis X. Govers III
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Building Blocks for Robotics and Artificial Intelligence
2. Chapter 1: The Foundation of Robotics and Artificial Intelligence FREE CHAPTER 3. Chapter 2: Setting Up Your Robot 4. Chapter 3: Conceptualizing the Practical Robot Design Process 5. Part 2: Adding Perception, Learning, and Interaction to Robotics
6. Chapter 4: Recognizing Objects Using Neural Networks and Supervised Learning 7. Chapter 5: Picking Up and Putting Away Toys using Reinforcement Learning and Genetic Algorithms 8. Chapter 6: Teaching a Robot to Listen 9. Part 3: Advanced Concepts – Navigation, Manipulation, Emotions, and More
10. Chapter 7: Teaching the Robot to Navigate and Avoid Stairs 11. Chapter 8: Putting Things Away 12. Chapter 9: Giving the Robot an Artificial Personality 13. Chapter 10: Conclusions and Reflections 14. Answers 15. Index 16. Other Books You May Enjoy Appendix

Introducing the Floor Finder technique

What I will be presenting in this chapter is my version of a Floor Finder technique that is different from RoboRealm, or other floor-finder algorithms, but that accomplishes the same results. Let’s break this simple concept down for ease of understanding.

We know that the floor directly in front of the robot is free from obstacles. We use the video image pixels of the area just in front of the robot as an example and look for the same texture to be repeated farther away. We are matching the texture of the part of the image we know is the floor with pixels farther away. If the textures match, we mark that area green to show that it is drivable and free of obstacles. We will be using bits of this technique in this chapter. By the way, did you notice that I said texture and not color? We are not matching the color of the floor, because the floor is not all one color. I have a brown carpet in my upstairs game room, which still has considerable...

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