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Android Programming for Beginners

You're reading from   Android Programming for Beginners Build in-depth, full-featured Android 9 Pie apps starting from zero programming experience

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789538502
Length 766 pages
Edition 2nd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (33) Chapters Close

Preface 1. Beginning Android and Java FREE CHAPTER 2. First Contact – Java, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Java Variables, Operators, and Expressions 8. Java Decisions and Loops 9. Java Methods 10. Object-Oriented programming 11. More Object-Oriented Programming 12. The Stack, the Heap, and the Garbage Collector 13. Anonymous Classes – Bringing Android Widgets to Life 14. Android Dialog Windows 15. Arrays, ArrayList, Map and Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads, and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Supporting Different Versions of Android, Sound Effects, and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. Coding a Snake Game Using Everything We Have Learned So Far 29. Enumerations and Finishing the Snake Game 30. A Quick Chat Before You Go Other Books You May Enjoy Index

The game loop

What is a game loop, anyway? Almost every live drawing/graphics/game has a game loop. Even games you might suspect do not, such as turn-based games, still need to synchronize player input with drawing and AI, while following the rules of the underlying operating system.

There is a constant need to update the objects in the app, perhaps by moving them. You need to draw everything in its current position at the same time as responding to user input. A diagram might help:

The game loop

Our game loop is comprised of three main phases:

  1. Update all game/drawing objects by moving them, detecting collisions, and processing the artificial intelligence like the particle movements and state changes.
  2. Based on the data that has just been updated, draw the frame of animation in its latest state.
  3. Respond to screen touches from the user.

We already have a draw method for handling that part of the loop. This suggests that we will have a method to do all of the updating as well. We will soon code the outline of...

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