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Android Programming for Beginners

You're reading from   Android Programming for Beginners Learn all the Java and Android skills you need to start making powerful mobile applications

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785883262
Length 698 pages
Edition 1st Edition
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Authors (2):
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Paresh Mayani Paresh Mayani
Author Profile Icon Paresh Mayani
Paresh Mayani
John Horton John Horton
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John Horton
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Table of Contents (32) Chapters Close

Preface 1. The First App FREE CHAPTER 2. Java – First Contact 3. Exploring Android Studio 4. Designing Layouts 5. Real-World Layouts 6. The Life and Times of an Android App 7. Coding in Java Part 1 – Variables, Decisions, and Loops 8. Coding in Java Part 2 – Methods 9. Object-Oriented Programming 10. Everything's a Class 11. Widget Mania 12. Having a Dialogue with the User 13. Handling and Displaying Arrays of Data 14. Handling and Displaying Notes in Note To Self 15. Android Intent and Persistence 16. UI Animations 17. Sound FX and Supporting Different Versions of Android 18. Design Patterns, Fragments, and the Real World 19. Using Multiple Fragments 20. Paging and Swiping 21. Navigation Drawer and Where It's Snap 22. Capturing Images 23. Using SQLite Databases in Our Apps 24. Adding a Database to Where It's Snap 25. Integrating Google Maps and GPS Locations 26. Upgrading SQLite – Adding Locations and Maps 27. Going Local – Hola! 28. Threads, Touches, Drawing, and a Simple Game 29. Publishing Apps 30. Before You Go Index

Supporting multiple versions of Android

Most of the time throughout this book, we haven't paid any attention to supporting older Android devices because it did not seem worthwhile. The main reason being that all the up-to-date parts of the API we have been using work on such a high percentage of devices (in excess of 95%). Unless you intend to carve out a niche in apps for ancient Android relics, this seems like a sensible approach. With regard to playing sounds, however, there have been some fairly recent modifications to the Android API.

Actually, this isn't immediately a big deal because devices newer than this can still use the old parts of the API. However, it is good practice to specifically handle these differences in compatibility because eventually, one day, the older parts might not work on newer versions of Android.

The main reason for discussing this here is that the slight differences in pre- and post-android Lollipop sound handling give us a good excuse to see how...

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