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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Limiting simultaneous sound streams


Sound playback is generally not a problem when it comes to game performance with AndEngine. However, there are situations where a large number of sounds may play in a very short time-span which can cause a noticeable amount of lag on older and sometimes newer devices depending on how many sounds are playing. AndEngine allows up to five simultaneous sound streams, of the same Sound object, to play at any given time by default. In this topic, we're going to work with EngineOptions in order to change the number of simultaneous sound streams in order to better accommodate our application's needs.

How to do it...

In order to increase or decrease the number of simultaneous streams per Sound object, we must make a simple adjustment to EngineOptions in the onCreateEngineOptions() method of our activity:

@Override
public EngineOptions onCreateEngineOptions() {
  mCamera = new Camera(0, 0, 800, 480);

  EngineOptions engineOptions = new EngineOptions(true,
       ...
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