Socket.io rooms
In the last section, we set up an event listener on the server listening for that join event, and we did some validation. This at least makes sure we have the name
and the room
name, both of which are going to be required.
The real next step is to actually use the Socket.io
library to join rooms, and this is not going to let us just join rooms but it's also going to give us a different set of methods. We can choose to emit
to everybody connected to the server or just to people in specific rooms, and that's exactly what we're going to be doing. We want to emit
chat messages just to other people who are also in the room
.
Now in order to join, what you do is you call socket.join
. The socket.join
takes a string name
, and we have that name
 under params.room
, just like we used in the previous section:
socket.on('join', (params, callback) => { if(!isRealString(params.name) || !isRealString(params.room)) { callback('Name and room name are required.'); } socket.join(params...