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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

A world larger than the screen


In both Flood Control and Asteroid Belt Assault, we dealt with game worlds limited to the area of the display window of the game. None of our game objects existed outside the confines of the screen, and, in fact, when we wished to eliminate some objects in Asteroid Belt Assault, we just moved them to an off-screen location, to allow the appropriate code manager to clean them up.

When dealing with a larger game world, we need to make a few adjustments to the way we think about object positions. Instead of simply tracking the location of a sprite on the screen, we will need to track the location of the object in world coordinates:

In this screenshot, the camera points to the upper-left corner of a viewport, within a larger game world. Anything inside the viewport will be visible on the screen, while background areas and objects outside the viewport will not be drawn.

Both the viewport and the game objects can move independently, so we can no longer consider objects...

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