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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Player goals


The player's purpose in the game world is two-fold. First, they need to destroy enemy robots that are trying to destroy them. Second, they need to shut down the computer terminals that are building the enemy tanks. Since the computers spawn the tanks, we will implement the terminals first and then add our robotic enemies.

Computer terminals

Our path-finding code will be put to the same purpose in the generation of computer terminals that it was for power-ups. After all, the player cannot shut down a terminal that they are unable to reach:

Each terminal will be represented by a Sprite that plays a multi-frame animation when active. When the player shuts down a terminal, the sprite will be replaced by an inactive terminal image.

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