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WebRTC Blueprints

You're reading from   WebRTC Blueprints Develop your very own media applications and services using WebRTC

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781783983100
Length 176 pages
Edition Edition
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Author (1):
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Andrii Sergiienko Andrii Sergiienko
Author Profile Icon Andrii Sergiienko
Andrii Sergiienko
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Table of Contents (13) Chapters Close

WebRTC Blueprints
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Developing a WebRTC Application FREE CHAPTER 2. Using the WebRTC Data API 3. The Media Streaming and Screen Casting Services 4. Security and Authentication 5. Mobile Platforms Index

Building a WebRTC demo application for Android


Until now, we learned how to develop web-based WebRTC applications and services. Your customers can use them just via a web browser. Android has good support for WebRTC in the native mobile browser (and is the Google Chrome mobile) as far as third-party web browsers like Firefox are concerned.

Nevertheless, in some cases, you might want to develop a native Android application that could utilize the WebRTC features and closely integrate them with your service. For example, an in-browser application can't handle video/audio calls in the background. In other words, your customer will have to keep the web browser open in order to use your service and remain online. Although you may want to implement such kinds of features, for this situation, it is a good idea to consider developing a native mobile application that could utilize specific platform features like the possibility of being in the background and keep handling the WebRTC session, use push...

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