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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Writing ESSL programs


Let's now take a step back and take a look at the big picture. ESSL allows us to implement a lighting strategy provided that we define a shading method and a light reflection model. In this section, we will take a sphere as the object that we want to illuminate and we will see how the selection of a lighting strategy changes the scene.

We will see two scenarios for Goraud interpolation: with Lambertian and with Phong reflections; and only one case for Phong interpolation: under Phong shading the Lambertian reflection model is no different from a Phong reflection model where the ambient and specular components are set to zero.

Goraud shading with Lambertian reflections

The Lambertian reflection model only considers the interaction of diffuse material and diffuse light properties. In short, we assign the final color as:

Final Vertex Color = Id

where the following value is seen:

Id = Light Diffuse Property * Material Diffuse Property * Lambert coefficient

Under Goraud shading...

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