To help frame our exploration of VR development with Unreal Engine 4, we will develop a game I like to call Server 17. Designed as a room-scale experience geared toward gamers who enjoy VR and skill-based games, Server 17 puts players in the shoes of a cyberpunk hacker in a dystopian future of corrupt governments and mega corporations. The player will have to unlock the secrets of a corporate server, which will be represented in game as a puzzle box. They will have access to a variety of tools and programs that will allow them to succeed before network security can catch them in the act and bring them down.
For this project, I have chosen to use Unreal Engine 4 with the HTC Vive. The Vive gives our players a nice, large room-space experience with excellent tracking of both the headset and the hand controllers. It also utilizes less USB ports on the computer. This is a great feature, since I am developing on a high-end laptop with limited ports. Though it does not have the finger tracking you may find with the Oculus Rift + Touch, it is an excellent piece of hardware that will meet the needs of this project.