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Unreal Engine Game Development Blueprints
Unreal Engine Game Development Blueprints

Unreal Engine Game Development Blueprints: Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions

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Unreal Engine Game Development Blueprints

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Key benefits

  • Understand what a Blueprint is and how to create a complex visual scripting code
  • Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when
  • Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook

Description

With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual scripting tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint script is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual scripting, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint script. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons.

Who is this book for?

This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must.

What you will learn

  • Write clean and reusable Blueprint scripts
  • Develop any kind of game you have in mind, following the rules used by experts
  • Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs
  • Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides
  • Extricate between classes, nodes, interfaces, macros, and functions
  • Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations
  • Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Dec 29, 2015
Length: 352 pages
Edition : 1st
Language : English
ISBN-13 : 9781784397777
Languages :
Tools :

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Product Details

Publication date : Dec 29, 2015
Length: 352 pages
Edition : 1st
Language : English
ISBN-13 : 9781784397777
Languages :
Tools :

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Frequently bought together


Stars icon
Total 125.97
Building an RPG  with Unreal 4.x
€41.99
Unreal Engine Game Development Cookbook
€41.99
Unreal Engine Game Development Blueprints
€41.99
Total 125.97 Stars icon
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Table of Contents

8 Chapters
1. Getting Started with Unreal Blueprints Chevron down icon Chevron up icon
2. Tic-Tac-Toe Chevron down icon Chevron up icon
3. C++ Code – PAC-MAN Chevron down icon Chevron up icon
4. UFO Run - Play with the Environment Effects Chevron down icon Chevron up icon
5. Top-Down Shooter Chevron down icon Chevron up icon
6. A Platform Maze Chevron down icon Chevron up icon
7. An Open World Survival Game Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.3
(3 Ratings)
5 star 0%
4 star 33.3%
3 star 0%
2 star 33.3%
1 star 33.3%
Martin Pernica Mar 09, 2016
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
I have been reviewing this book and I found it really useful for everybody who needs inspiration or cookbook with solved problems without deep knowledge of C++, because this book is focused on blueprints. The book have a good flow from the easiest one problems to hardest where every step is well commented. As reader you will look into different types of games from Pac Man to simple foundation of survival game.I recommend this book to everybody who likes to start with UE4 for without further knowledge and start prototyping.
Amazon Verified review Amazon
K Sylvester Mar 27, 2016
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
Despite following the author's instructions to the letter on the very first game, double checking and rereading pages multiple times, downloading the colour pdfs (parts of which are completely unreadable even if you zoom in), I was unable to find my error and as a result felt that had wasted my money. I eventually found the error, however, this book would be greatly improved if you could download the project files with blueprints, to verify the project works as described or check where you may have made mistakes. The linked download files are minimal - i.e for only a few chapters (*not the first) . If the publishers had a forum where problems could be discussed then this would also help. However, despite the price for this book none of these things are available so I have no choice but say don't buy this book if you're a complete noob.
Amazon Verified review Amazon
Dean Mar 30, 2016
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
Tons of Errors. About 1/2 way through Chapter 3 and mostly giving up on it (error on every page). Using updated UE4 vs. the book, but the problems are far beyond that difference. Just a rushed book with very bad editing.Skip this one.
Amazon Verified review Amazon
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