Creating an arch viz scene with realistic-looking glass and virtual textures
The team behind Unreal Engine 5 has gone to great lengths trying to expand the capabilities of the engine, especially when it comes to the rendering department. We’ve already looked at some of the new additions, such as Lumen and Nanite, but the continuous push toward allowing users to render anything they can imagine hasn’t stopped with those two systems.
We’ll be taking a look at two low-key newcomers in this recipe: virtual textures and the Thin Translucent Shading Model. The first of the two allows us to use large-resolution textures while reducing the memory footprint that they have on our machines. The second feature is none other than a new way of creating realistic-looking architectural glass.
As you can see, Unreal keeps on delivering on all fronts in order to make our lives as artists easier—so, let’s take advantage of that!
Getting ready
Given how we...