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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Creating an arch viz scene with realistic-looking glass and virtual textures

The team behind Unreal Engine 5 has gone to great lengths trying to expand the capabilities of the engine, especially when it comes to the rendering department. We’ve already looked at some of the new additions, such as Lumen and Nanite, but the continuous push toward allowing users to render anything they can imagine hasn’t stopped with those two systems.

We’ll be taking a look at two low-key newcomers in this recipe: virtual textures and the Thin Translucent Shading Model. The first of the two allows us to use large-resolution textures while reducing the memory footprint that they have on our machines. The second feature is none other than a new way of creating realistic-looking architectural glass.

As you can see, Unreal keeps on delivering on all fronts in order to make our lives as artists easier—so, let’s take advantage of that!

Getting ready

Given how we...

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