Summary
This chapter demonstrated how to make a single-player game a multiplayer game in Unreal. The content we introduced in this chapter focuses on learning essential concepts and methods to follow to solve common multiplayer game issues. The knowledge you gained from this chapter can be a starting point that will help you continue learning about advanced multiplayer game development in the future.
In the first section, we introduced the concepts of single-player, local multiple, and network multiplayer games so that you got a basic sense of what is required for multiplayer gameplay.
Then, you learned how to launch the Pangaea game with two players (one listen server and one client) in the editor. Based on that, we explained multiplayer game net modes as well as identified some issues associated with multiplayer gameplay.
To solve issues in the multiplayer version game, you learned to use RPCs to notify the server and the other clients of attack actions, replicate actor...