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Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Optimization, Testing, and Packaging

We've come to the end of this book and the end of Awesome Game. We've put together some awesome Blueprints, worked with Animation Blueprints, got our AI to work with behavior trees, and even got our game functioning perfectly online.

It's about time we wrapped this project up, but we're not quite done yet. We might have some performance issues that we're worried about, and while the assets we've put together are pretty slick, we need to put the game into an .exe file for our players.

To that end, we need to talk about optimization, testing, and packaging. To start, let's take a look at how we can get our game to run better through some of the optimization tools UE4 provides.

The following topics will be covered in this chapter:

  • Optimization
  • The Profiler
  • Blueprint nativization
  • Debugging in UE4

Let's...

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