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Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

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Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
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Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – basic cut scene


The first Camera:

  1. Go to the Actor Classes browser, and find the Camera Actor at the top of the list. Place this actor in your level on the desired location. It is a good idea to point it into the right direction already, though you could also do this later.

  2. Once the Camera Actor has been placed, open Kismet and add a Matinee:

  3. Open that Matinee by double-clicking it. Make sure the Camera Actor is selected in the viewport when you do this.

  4. Right-click the dark gray space and pick Add New Director Group:

  5. Now right-click the dark gray space again and pick Add New Camera Group. You now have two items in Matinee:

  6. The camera group controls the camera. Each camera will have its own group, the director controls when which camera is active. So the first thing we should do is tell the director to start using your single camera. To do this, make sure the timeline is currently set at 0.0 (which is the case by default), click on Director, so it turns orange, and then click...

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